The Story of Olive In 1969, at age 23, I had an ambition to design and build a revolutionary recording console. I had worked for a small recording studio where I could observe how the equipment was used and could see room for improvement. And I had briefly visited a few of the large New York recording studios and get a feeling for the challenges. I was anxious to impliment my ideas in a full studio recording console.
I had had an interest in electronics and in particular audio from an early age. I was facinated by professional audio systems, recording studios, and broadaast studios and equipment. I had built a small audio mixer and tape recorder from scratch when I was 13 and enjoyed the learning experience building audio equipment. When i was 16 I managed to get a summer job at a local radio station where I built a production studio with a large U-shape enclosure integrating console, turntables, and tape recorders. A year later, I built a new raidio production studio for a friend who was starting a voice-over and commercial development business. Later at collage, I built a sound system for the auditorium, building the control console using commercial mixers and a custom panel integrating VU metrs and several signal routing levers. Then a classmate Bryan Rawlings and I founded the college radio station in 1963 and I designed and built a radio broadcast console and auxiliary equipment for this new radio station.
The professional recording industry was growing rapidly in the sixties and seventies as emerging technology allowed the development of new equipment and recoding techniques. Studios were rapidly adopting multitrack recording systems evolving from traditional two-track stereo to four-track, eight-track, sixteen-track, and eventually twenty-four track. This allowed new freedom in the recording process. A recording session grew from a single real-time event to a multisession process distributed over days and perhaps locations, each component added track by track to the master tape. And sophisticated musical performances and effects could be built up layer by layer with detailed fine tuning of sound nuances for each instrument and voice.Then the whole recorded composite package was “mixed down” to the final two-channel stereo release. During this mix-down process, the recording engineer could refine the precise sound characteristics of each instrument and voice with signal shaping devices such as faders, equalizers, compressors, expanders, and reverb controls. Recording and Mix-Down consoles became behemoths spanning several feet in width and depth with hundreds of controls. With so many things for the engineer to oversee, ergonomics and space utilization became very important. I had ideas on how to improve this ergonomics, visibility, and the operation of these complex systems. So, in 1970, I started Olive Electro Dynamics to produce a new console embedding these concepts. High marks on ambition and innovation but unfortunately low marks on manufacturing experience, business expertise, and resources. The company only built a handful of consoles but eventually succumbed in 1973. But many of the new innovations did make it into the industry. Wayne Jones |
||||||||
Some additional Stories and Information about Olive... Caribou Ranch studio stories One of the early studios to install an Olive console was the caribou Ranch studio on Colorado owned by the group Chicago manager. The console was replaced when it became unreliable and put in storage for many years. It was eventually donated to the University of Colorado where it was restored by a couple of dedicated enthusiasts, Craig Patterson and Clark Hagan. Here are some of their stories. Acustica Olive Plug-In Acustica is a software developer of plug-ins for Digital Audio Workstations. their AI-based software modules emulate a wide range of specific audio hardware products noted for have a particular "sound". They are able to sample this hardware, some of which are no longer available, and allow engineers to replicate the characteristics of some long-gone but sought-after recording hardware. They recently developed a series of Olive plug-ins by sampling the restored former Caribou ranch Olive console. Audio Engineering Society Toronto 2008 conference on early Canadian audio pioneers. This a from a panel discussion featuring six engineers with stories of audio development and facilities from the seventies and eighties centered in Toronto Canada. Page describing the conference itself. Pictures from the Olive factory A gallery of photos from the Olive factory and development team from 1970 to 1973 in Montreal. Product Brochures Scanned copies of Olive promotional literature and brochures. |
||||||||
|